108 people found this review helpful
5
2
Recommended
0.0 hrs last two weeks / 4.2 hrs on record (3.1 hrs at review time)
Posted: Sep 12, 2022 @ 9:49am
Updated: Sep 12, 2022 @ 7:22pm

I played through the Demo extensively, going through each of the three Class options and exploring what I could within the Demo's time limit of a few in-game Days. I had a lot of fun exploring the different options each Class brought to the game.

Now that the full game has released, I decided to pick the Scribe Class, as it appeared fairly useful in the Demo. There are three difficulty settings, the easiest of which completely eliminates the full game's time limit of 40 in-game days. The hardest difficulty cuts this to 30.

The UI is gorgeous, and the text can either be displayed as an old-school pixel font or a more elegant modern font. Everything is pretty intuitive, and it won't take more than a minute to navigate the entirety of the menus. The Journal option is SUPER in-depth, and a must for referencing names and places to NPCs.

The ambient guitar music needs mentioning: it's not very repetitive, and it's actually quite soothing. You'll be hearing a lot of it, but with different tunes--occasionally some drums for battle, or bells/chimes for more pensive areas.

It's a Choose Your Own Adventure game, with a lot of modern Quality of Life features (quick save/quick load, a fantastic repository of knowledge a few clicks away, an enormous Glossary for any lore-based terms, etc). I was told that this game has about 30 hours of gameplay, and I can believe it--especially if you play as the other two Classes, and the mechanics between the Mage, Scribe, and Fighter all vary greatly. I definitely recommend Roadwarden, especially for $10.

EDIT: With some extra time to think about it, I wanted to add some things:

There are some sections of the game where you will need to type out an answer to a prompt (I alluded to this feature at the end of my third paragraph). For example, you can ask an innkeeper for some gossip on characters you've met, or you may be in a strange room and the game will ask you to name what you look at. For the former, you can reference your Journal and look at Character names and type them into the prompt. For the latter, you'll need to use some detective skills and describe where in the room you'd like to look. It isn't always so simple: you can mention names to the innkeeper that aren't in your Journal yet that you only heard in passing, for example. The prompts want specific answers, but are relatively forgiving (a funny example is when a character asked me if I knew where they were from, and I had misspelled the name of their village... They corrected me, but said I was "close enough." I thought that was clever).

In addition, I overlooked a key aspect of the game: the graphics themselves. It's all pixel art--a lot of greens, browns, yellows, greys... But the detail of the art is stunning. Coupled with the text, you can tell exactly what's going on in the landscape you see before you. It's also incredibly satisfying to reveal parts of the otherwise black map. There's a true sense of exploration here--neither you nor your character have any clue what you have gotten yourselves into, and it's nice to have some evidence of your progress after a particularly grueling day. There are also plenty of shortcuts you can create or discover, which will make your travels much more efficient: very important, if you're playing the normal or hard difficulty.

This is kind of fun, so I'll come back to this when I keep finding important things to note. Still loving it! Try the demo!
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